Back in my junior high days, my friend Brian and I would hike up the Middlesex Canal path to the (now defunct) Northeast Trade Center whenever Jolly Jim's Flea Market rolled into town. A three dollar admission fee (if a friend wasn't working the gate that day) would grant one access to a hundred or so stalls filled to the brim with overpriced crap...and the one dude in the far corner who sold comic books.
Brian was an early adopter of the comic collector ethos that stresses bags, backing boards, and buying multiple copies of a book for investment purposes. For him, these trips were joyless exercises in speculative accounting where he'd blow ten bucks on two "hot" comics that he'd never actually read.
For me, though, it was all about the quarter bins, which in those days were packed near to bursting with overstock from the previous decade (i.e. the 1970s). Three dollars would net the ambitious longbox digger a dozen issues of disposable entertainment -- reprints of Silver Age DC sci-fi stories, random issues of Marvel Team-Up and Marvel Two-in-One, and books involving obscure bits of trivia gleaned from my (then) incomplete run of the Official Handbook of the Marvel Universe.
None of the comics I purchased could even remotely be classified as "money" books -- though that hasn't stopped some of the sleazier comics stores from slapping a ten dollar price tag on the Monark Starstalker issue of Marvel Premiere and seeing if some fool will take the bait -- but I didn't get into the hobby to see a return on my investment. I got into it because it was dumb escapist fun.
That's how I ended up with a complete run of the "It! The Living Colossus" stories from Astonishing Tales. They aren't especially good or groundbreaking or intellectually stimulating, but they entertained me.
It! (the exclamation point signifies a clicking sound, as per the language of the African bushmen, I assume) originally debuted as "The Colossus" in Tales of Suspense #14 (February 1961), back in the days when Marvel's bread and butter were improbably named monsters bent on terrorizing the world. The Colossus was an example of the socialist Realism aesthetic gone horribly wrong -- a hundred foot tall stone statue commissioned (under threat of death) to celebrate the power of the proletariat.
Unfortunately, the Marxist concept of historical inevitability did not take into account the possibility that a crab-like alien creature would appear, merge with the monument, and go on a rampage behind the Iron Curtain...
...which offered Jack Kirby the opportunity to re-imagine The Amazing Colossal Man as Cold War agitprop. Damn cool, indeed.
Though the story ended with the promise of a new age of global peace and understanding, The Colossus returned in Tales of Suspense #20 (August 1961), in which the Soviets decide to ship the now-inert statue to Hollywood as a "gesture of peace." The alien crabmen, having backslid from their previous state of enlightenment into a warlike state, once again seized control of the Colossus, resulting in another stone cold rampage. The American military fared no better than its Warsaw Pact counterparts in stopping the carnage, and even the mighty beatniks were helpless in the face of the stone titan's wrath.
It was left to Bob O'Bryan to save the day, and the unappreciated set designer concocted a plan to lure the aliens out of the Colossus and into a bigger, meaner looking statue loaded with high explosives and a remote detonator. O'Byran's quick thinking earned him the renown long denied him as well as the affections of starlet Diane Cummings.
The Colossus, now sporting the "It!" moniker, returned in the pages of Astonishing Tales #21 (December 1973) as one of Marvel's many attempts to dress up superhero material in monstrous clothing. Bob O'Byran, having been upgraded to a crack special effects man during the interim, decides to put the Colossus to use as the star of a sci-fi blockbuster. His work is interrupted, however, when a ham actor rival for Diane's affections causes an accident that leaves O'Bryan confined to a wheelchair and trapped in a perpetually surly mood.
Bob's rants about the cruelty of fate are interrupted by a bunch of goons seeking to abscond with the Colossus, and in his impotent rage discovers he has the power to telepathically control the statue. He also discovers that animated stone constructs are vulnerable to nerve gas -- despite having neither lungs nor nerves -- and the Colossus is hauled off to the lair of Dr. Vault, a mad scientist of the most generic variety.
Vault has a hankering for a strong, new body and thinks that a bald, granite statue with no genitalia would be perfect for his purposes. He is not as keen about the size, though, and uses his mad science prowess to shrink the Colossus to a more strip club-friendly eight feet tall. The process is interrupted around the thirty-foot benchmark by O'Bryan, who reasserts control and smashes up Vault's hidden lair. Filled with a renewed sense of purpose, Bob spent the next three issues fighting various scale-appropriate fellow monsters from Marvel's pre-superhero days in between indulging in bouts of typical four-color melodramatic angst.
Viewed with a grown up's eye, the stories are pretty bland and predicable, with the beats rigidly mapped to the overused device of O'Bryan losing his connection with the Colossus at dramatically convenient moments. They also suffer from an over reliance on passing reprinted Silver Age material as in-story flashback sequences and Dick Ayers, an artist whose work I tend to like, trying too hard to mimic Jack Kirby's early 1960's style....which was nifty in 1961, but baffling and distracting in 1973.
Yet for all that, I still retain a good deal of affection for the run, because there's a point where you just have to put aside the quibbles and take the concept of a thirty-foot telepathic flying (Did I mention the Colossus can fly? It! can, and why shouldn't It! be able to?) statue that fights Giant Space Gargoyles on top of the Capitol Records building and fights Giant Chinese Kung-Fu Fighting Dragons for the absurd thing of flawed beauty it is.
It! The Living Colossus's Astonishing Tales run ended on a inconclusive note with issue #24, but the dangling plot threads were resolved a half-decade later in The Incredible Hulk #244 (February 1980). Bob O'Bryan -- successful, married to Diane, and walking again -- comes out of semi-retirement to protect the City of Angels from the fury of the Jade Giant, only to have his control of the Colossus wrested away by the fiendish Dr. Vault.
Having finally gained the perfect body he'd waited so long for, Vault falls prey to excessive euphoria and tries to go toe to toe with the Hulk. It goes about as well as you'd think...
O'Bryan takes the destruction of the Colossus in stride, as he'd already moved on past the animated statue follies of youth into more adult pursuits. Comics being comics, though, both Bob and the Colossus have made the occasional appearances since then, as there is no character so obscure or resolution so final that someone won't resurrect It! out of irony...or even worse, totally sincere reverence.Alien Sex Fiend - Get Into It (from It: The Album, 1986) - I was really into it for a year or two, then I fell out of it, forgot about it for a while, then rediscovered it.
