The final gate stood before them, its adamantite bars shining in the flickering torchlight. Beyond lay the inner sanctum of the Gheshezimar the Witch King. The muscular half orc snorted dismissively. The stink of foul magic was heavy in the air. The end of his journey was near at hand, a quest for vengeance that had bought him across half of Xyrolia. Gheshezimar’s thrice-damned soul would join those of his spider-limbed minions in the Abyss.
The barbarian gripped the bars in his massive hands and attempted to lift the gate. The sinews in his shoulder blades knotted and popped with the strain, but the barrier would not lift. “By the fire caves of Zamphr!” he bellowed, “I shall not be denied!”
His slender companion stepped up to the gate. “Allow me,” he hissed, and made a quick gesture with his ebon fingers. Sparkling tendrils snaked from his hands and wrapped around the bars. Slowly the gate began to lift. The barbarian did not approve of such arcane trickery, but he had come to grudgingly respect Nightshade D’rozz’s talents during the many kizmals they had journeyed together. The dark elf mage had proven his worth once again.
No sooner had the gate opened than a shadowy form lunged from the dark passage beyond, screaming profane curses in the long dead language of the Lala-Bar. “A wraithling!” Nightshade screamed, and scrambled to prepare another spell. The half orc barbarian was quicker, and swung his massive axe at the attacker. The blade went wide of the target, shattering on the stone wall of the dungeon. The wightling closed in for the kill….
“What the hell? How could I have missed it? I’m swinging a dire axe that’s as wide as the passage and I have triple weapon specialization!”
“Well, if you account for the speed factor and the encumbrance penalty on initiative…”
“But the axe was forged by the Dwarfsmiths of Hron! It’s supposed to be unbreakable!”
“Um, yeah, well, I think there’s a table that covers that in the Big Dudes With Axes Survival Guide. Just give me a minute; I’m going to look it up. Wait, did I bring that book with me?”
“Aw, screw this. I’m going to see what’s on TV.”
Ah, the raw stuff of nerdy adolescent maleness, roughly shaped by popcult touchstones and polyhedral dice, and set to the dulcet peals of heavy metal thunder… It’s truly a wonder to behold.
I’ve played in hyper-sophisticated, tightly run role-playing campaigns where every in-game location has been mapped down to individual trees and bushes and the game master stressed the importance of “playing in character.” They were admirable, often enjoyable, efforts, but lacked the unrefined entertainment value derived from a cabal of socially awkward misfits cracking the seal on the Dungeons and Dragons Basic (“Red Box”) Set for the first time.
Give an experienced gamer a rule book, some dice, and a character sheet, and you’ll end up with “Eldremere Lightspear, Son of Ulthren, Protector of the Silver Forest and Bloodthrall of the Lady’s Kithband,” complete with a family tree, detailed backstory, and minute personal details.
Give the same to a fourteen year old boy in a Scorpions t-shirt circa 1985 and you’d get this:
Sophisticated characterization and internal logic are fine and all, but when you’re a geeky pubescent manchild trying to grapple with personal power fantasies, there’s nothing like kicking some ass in a dungeon haphazardly populated by a random assortment of the “coolest” monsters listed in the Fiend Folio (“’Cause that was, like, on sale for four bucks at Kay-Bee, and the Monster Manual was, like fifteen.”). It’s a realm where the rules, when properly understood (i.e. not often), are reduced to mere guidelines. The average strength score is 18/00 (the whole 18-slash-percentage strength rating for AD&D always struck me as rather stupid, and opened too many opportunities for meta-gaming), and every character is either a Half-Orc barbarian or multiclassed Dark Elf fighter/magic user/thief. Oh, and did I mention the harem girls?
It’s stupid, nonsensical, and immature (plus frequently sexist), but I have a certain weakness for that form of fantastical yearning. Unpretentious to a fault, it wore its patchwork of influences proudly on its sleeve. The Sword and the Sorcerer, Conan comics, metal and hard rock songs, pinball machine artwork – all thrown together in a steaming cauldron of testosterone, with the end result resembling an independently invented version of John Norman’s Gor as manifested in an eighth grader’s 3rd period English notebook. (Big thanks to the talented Dave Campbell for providing the excellent artwork that leads off today’s post. He nailed the concept perfectly.)
It might seem odd for me to wax nostalgic over such things, given my track record of bitching about the excesses of nerd behavior, especially those associated with the male side of the fan divide. It’s a matter of context, really. There are worse ways for an adolescent boy to work through his issues than projecting his self worth onto a larger than life fictional avatar named Doomhammer for a few months. As a step toward maturity, it’s no big deal, and kind of interesting to look back upon. As a developmental terminus, it’s creepy as fuck.
Even if I still gamed, I wouldn’t want to participate in such a campaign, even if it was possible to overcome my accumulated wisdom and approach it as fresh and free of irony as I did twenty-odd years ago. There are some aspects of youth that cannot be recaptured, no matter how hard one tries. I’ll just have to content myself by watching Deathstalker and The Warriors From Hell for the umpteenth time.
Improbably named and costumed characters? Check. Happens in a universe that is not so much a physical location as an abstract series of events linked together with the thinnest of plot threads? Check. The hero is an obnoxious asshole? Check. Acts of derring-don’t-make-much-sense? Check. Despite the absence of a heavy metal soundtrack, Deathstalker and The Warriors From Hell is the purest realization of a beginner’s D&D run ever caught on film. Potatoes are what we eat.
On to today’s xvart-stomping, blade-swinging, well-oiled and waxed collection of songs:
It’s kind of funny to consider that heavy metal’s fixation with fantasy themes grew out of the 60’s hippie counterculture, by way of Led Zeppelin’s shared fascination with Tolkien and Black Sabbath’s incorporation of 70’s occultist elements, with some Wagnerian (Richard, not Jack) bombast thrown in for good measure. It’s not that long a road from the peace sign to the mark of the beast, if you think about it.
Dio – Holy Diver (from Holy Diver, 1983) – I probably could have skipped all the overblown writing today and just posted this track and its video, which sum things up more effectively than my tortured prose ever could. (Did you know there was a NES game based on this song? Friend CJ has the scoop.)
Savatage – Hall of the Mountain King (from Hall of the Mountain King, 1987) – I saw Savatage open for Testament back in the late 80’s. I can’t remember if was at the Orpheum or the Channel, which reveals two embarrassing facts about me:
1. I can be very forgetful.
2. I paid to see Testament twice.
Don't forget to catch the video. It's priceless.
Deep Purple – Stormbringer (from The Very Best of Deep Purple, 2000) – Blood and souls for my Lord Blackmore! Thank you, Tanelorn! The Last Emperor of Melniboné says “Goodnight!”